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  1. vector - Game enemy move towards player - Stack Overflow

    Apr 12, 2010 · I'm creating a game in c++ and OpenGL and want an enemy to move towards the player. What is the best method of making game objects move towards other game objects, that works in …

  2. What is the need for normalizing a vector? - Stack Overflow

    Reading Godot Game Engine documentation about unit vector, normalization, and dot product really makes a lot of sense. Here is the article: Unit vectors Ok, so we know what a vector is. It has a …

  3. c# - What is a Vector2 and Vector3 in Unity? - Stack Overflow

    Feb 1, 2019 · Vector's are mathematical models that model both direction and magnitude. A Vector2 is 2D, and a Vector3 3D. A vector2 (1,5) is a direction with the ratio of 1 part x, and 5 parts y. E.G a line …

  4. Math used in 3D (Game) Engine Programming - Stack Overflow

    Aug 24, 2009 · 3D graphics programming requires a decent understanding of linear algebra. Vector math tutorial for 3D Computer Graphics is by far the best resource for learning vectors and matrices. …

  5. 2d - Vectors games dev - Stack Overflow

    Apr 24, 2023 · So a game object traveling the distance or magnitude (amount by which the game object moves) of the vector arrives at what should be considered "the destination" which should be the tip of …

  6. Calculating actual angle between two vectors in Unity3D

    Oct 30, 2013 · What do you mean by the shortest angle? There's only one angle between two vectors. The angle is usually calculated by (conceptually) moving from the first vector in an arc toward the …

  7. Android Rotation Type Sensors - Stack Overflow

    Jan 27, 2015 · Android has the following Rotation-type sensors: Rotation Vector Game Rotation Vector Geomagnetic Rotation Vector Different sources are providing different information. The Android …

  8. c++ - Handling entities in a game - Stack Overflow

    Jun 5, 2014 · As a small exercise I am trying to write a very small, simple game engine that just handles entities (moving, basic AI etc.) As such, I am trying to think about how a game handles the updates …

  9. Using arrays or std::vectors in C++, what's the performance gap?

    Dec 20, 2008 · The performance difference between the two is very much implementation dependent - if you compare a badly implemented std::vector to an optimal array implementation, the array would …

  10. How to use the numbers from Game Rotation Vector in Android?

    Aug 15, 2016 · It seems that Game Rotation Vector should provide the necessary data to achieve this. However I cant seem to understand what the values that I get from GRV sensor show. For instance …