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  1. What is Satisficing? | IxDF - The Interaction Design Foundation

    Nov 23, 2025 · Discover how the satisficing decision-making strategy shapes user behavior and design. Learn to enhance UX by meeting users' needs quickly and efficiently.

  2. Satisficing | The Glossary of Human Computer Interaction

    Satisficing describes the situation where people settle with a solution to a problem that is "good enough". According to Herbert Simon, people do not seek the best possible solutions to …

  3. What are the Stages of Creativity? | IxDF

    Let’s explore the various stages of creativity to get a firmer idea of its true nature as a powerful human resource.

  4. What is Triangulation in User Research? — updated 2025

    Discover the power of triangulation in user research. Learn to combine multiple methods and data sources to enhance the reliability of your research findings.

  5. What Are Wicked Problems and How Might We Solve Them?

    Follow in the footsteps of many successful organizations and learn five steps to tackle wicked problems—by combining systems thinking with agile methodology.

  6. Who is Don Norman? — updated 2025 | IxDF

    Discover the career and influence of Don Norman, pioneer of user experience design and author of The Design of Everyday Things.

  7. What is Bias in Design? — updated 2025 | IxDF

    Bias is the way humans interpret and evaluate information according to how it' s presented or perceived through the lens of their values and beliefs.

  8. What is Design Iteration? | IxDF

    What is satisficing? That doesn't sound like a word. Satisficing is a decision-making process that aims for *adequate or good enough*. What makes the potatoes good enough to eat and enjoy …

  9. Norman's Three Levels of Design | IxDF

    In the human mind there are numerous areas responsible for what we refer to as emotion; collectively, these regions comprise the emotional system.

  10. What are User Scenarios? | IxDF

    What is satisficing? That doesn't sound like a word. Satisficing is a decision-making process that aims for *adequate or good enough*. What makes the potatoes good enough to eat and enjoy …