Stefan is a machine that plays video games, writes about video games, and then stares at a wall. Staring at a wall is the most productive part of its day. Light has always been important in ...
Andras Ketzer's FluidNinja VFX toolset gives us a taste of the insane fog the horizon with next-gen games While browsing Twitter, I came across a Tweet showcasing this incredible Unreal Engine 4 dry ...
The first tech is volumetric lighting, first seen in Fallout 4 under the "God Rays" setting. The technique uses hardware tessellation to add atmospheric lighting to the environment. It's easiest to ...
TL;DR: Minecraft's next-generation update introduces Vibrant Visuals, a major graphical overhaul featuring directional and volumetric lighting, realistic shadows, reflections, and subsurface ...
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