A year ago, Unity Technologies created a huge problem for itself and the developers who use its game engine: It introduced a near-universally hated new fee tied to a developer’s game installs. While ...
Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the ...
Unity has finally backtracked some of the policies related it the Unity Runtime Fee announced last week following a wave of backlash from game developers. While the Runtime Fee isn’t completely going ...
Jordan is Hardcore Gamer's sole UK-based writer, having followed/covered the video game industry for nearly a decade now. Specializing in reviews, previews and editorial content covering a breadth of ...
Unity has been doing some major backflips in the last week since it announced a new Runtime Fee policy that would charge developers a fee for every copy of their game that was installed past a certain ...
Gabriel has been playing games since he was a kid. Loves most RPG games, platformers, and innovative indie games, and can talk for hours about how the first Fallout is the greatest game ever. He ...
Unity has cancelled its runtime fee after "deep consultation" with its "community, customers, and partners." Last September, Unity announced it would impose a Runtime Fee on every install of a Unity ...
Unity has cancelled the controversial Runtime Fee that sparked widespread industry backlash last year. The fee, announced last year, would have charged developers for installs and initially would have ...
In a major policy reversal, Unity has canceled its controversial Runtime Fee after extensive consultations with its community, customers, and partners. This decision comes following intense backlash ...
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