This paper will discuss design practices and guidelines that will maximize the efficiency of interrupts and interrupt handling in an embedded system IC. These practices can result in a smaller code ...
Different tasks in an embedded system typically must share the same hardware and software resources or may rely on each other in order to function correctly. For these reasons, embedded OSs provide ...
Performance is a topic that never strays far from the mind of most embedded systems developers. However, relatively speaking, many of us have it easy. We develop soft real-time systems in which a few ...
B# (pronounced “be sharp”) is a tiny, object-oriented, andmulti-threaded programming language that is specially dedicated forsmall footprint embedded systems. Because B# has its roots in the C family ...
Just as you can often treat device registers as a memory-mapped struct, you can treat an interrupt vector as a memory-mapped array. In my last column, I suggested that you use casts sparingly and with ...