This paper will discuss design practices and guidelines that will maximize the efficiency of interrupts and interrupt handling in an embedded system IC. These practices can result in a smaller code ...
Performance is a topic that never strays far from the mind of most embedded systems developers. However, relatively speaking, many of us have it easy. We develop soft real-time systems in which a few ...
B# (pronounced “be sharp”) is a tiny, object-oriented, andmulti-threaded programming language that is specially dedicated forsmall footprint embedded systems. Because B# has its roots in the C family ...
Just as you can often treat device registers as a memory-mapped struct, you can treat an interrupt vector as a memory-mapped array. In my last column, I suggested that you use casts sparingly and with ...
Interrupts are a major feature of most embedded microcontrollers and effective real time response to interrupts is vital in low power systems that often rely on a ‘run fast then stop’ approach to ...
Callbacks are references to executable code that higher levels of software pass into a function. These callbacks have the ability to greatly increase the portability and reuse of embedded software, ...
A computer cannot meet its requirements unless it communicates with its external devices. An interrupt is a communication gateway between the device and a processor. The allocation of an interrupt ...
A new breed of micropro-cessor based on very long instruction word (VLIW) technology is well suited for embedded systems. This is due to the fact that VLIW architectural simplicity is achieved at the ...
What’s the biggest difference between writing code for your big computer and a microcontroller? OK, the memory and limited resources, sure. But we were thinking more about the need to directly ...
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