I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
Let's say I have a class of non-trivial size called MyClass I also have an array of MyClass objects: But this requires elem to exist somewhere else (1 constructor) and then copying it to the internal ...
From a purely object-oriented perspective, "copy semantics" is the right way to preserve control over object ownership. But in those scenarios where ownership becomes irrelevant, C++11 "move semantics ...